With “A Plague Tale: Requiem”, the Bordelais d’Asobo delivers a touching and magnificent work that would be a shame to ignore.
A slap. After the first episode titled Innocence released in 2019, “A Plague Tale: Requiem” confirms its status as a major game. Expected this Tuesday, October 18 on consoles and PC, the title, produced by 70 people within the Bordeaux studio of Asobo (when others call on teams made up of several hundred speakers), takes us once again to full Middle Ages on the roads of the Kingdom of France, in the company of Amicia and her younger brother Hugo for a memorable journey. And if we can’t remain indifferent here, it’s because adventure once again brilliantly plays the card of emotion.
THE END OF INNOCENCE
After a few weeks of tranquility and a trying adventure, Hugo, Amicia, their mother and their friend Lucas continue their journey south, in search of a haven of peace. But it’s impossible to escape his fate or the curse that gnaws at Hugo… This mysterious illness sows desolation at the same time as it seems to condemn Amicia’s little brother.
Tired after her adventures, Amicia does not admit defeat and throws herself headlong into an epic adventure. Often overwhelmed by her own anger, she no longer hesitates to fight in order to save those she loves. The “Innocence” period gives way to a more mature adventure and a heroine at the same time fragile and full of doubts.
UNDER THE SIGN OF EMOTION
Emotion is constant here, as is astonishment. Asobo’s Bordelais deliver a more accomplished, darker and, to be honest, even more, touching and exciting story. Beyond the perfectly mastered narration, the studio once again offers a superb game. It’s hard not to fall in love with these magnificent settings. Whether it’s a trip to a medieval village full of life, the exploration of ruins populated by rats, or the discovery of wilder areas, one never ceases to be surprised as much as amazed by these landscapes.
A real odyssey into another era, lulled by the magnificent compositions of Olivier Derivière, but also the voice of the actress Léopoldine Serre who, with rare talent, breathes real extra soul into the character of Amicia.
A STEALTH GAME ABOVE ALL
On the gameplay side, the possibilities have also been expanded. Already, Amicia can now kill certain opponents more willingly. Because if “A Plague Tale” remains above all an infiltration game, it is not uncommon to have to (be able) to kill to cross a passage or prevent an alarm from being triggered. You can stab him by finding single-use knives here and there or of course, use a crossbow but also his slingshot, which is still so central to the gameplay. Because yes, you have to avoid most of the guards but the hordes of rats also threaten. A single refuge then, the light! the sling then becomes your best ally.
We find the game mechanics of the first opus here, some novelties. What renews simple gameplay but often requires thinking. Some sequences are real puzzles. Those who have reached the end of the previous opus will find their marks. But they will not fail to fall under the spell of an often magnificent title in which, a rare thing, the emotion very often prevails over the action.
A Plague Tale: Requiem, Focus Entertainment, on PC, Xbox Series, and PS5